EDGERATING
EPL · 2026-27 Serie A · 2026-27

Methodology

A match is a probability distribution, not a guess.

1. Two numbers per team, not one

Every team carries an Attack and a Defense rating (50 = league average; one point ≈ 1.5% multiplicative change in expected goal output). The headline Power score is just their average — predictions always go back to the two underlying parameters, because a 90/50 team and a 50/90 team produce completely different scoreline distributions.

2. Process data over results

Goals are a low-frequency, high-variance outcome. Ratings are fitted on opponent-adjusted expected goals (xG / xGA) with exponential time decay (half-life ≈ 90 days), because process metrics are far more stable out-of-sample than results. Finishing over-performance regresses hard; shot creation persists.

3. Ratings to probabilities

Rating difference → expected goals for each side → full scoreline grid via a Poisson model with the Dixon-Coles low-score correction (independent Poisson systematically underprices 0-0 and 1-1). Win/draw/loss, totals and BTTS are all integrated from the same grid, so every market stays internally consistent.

4. What we do with unquantifiable factors

Nothing is allowed to move a probability "by feel". Three routes only:

5. Validation

The model is scored by log loss against de-margined closing odds, with strict point-in-time data (nothing the model couldn't have known before kickoff). Factors that don't improve out-of-sample calibration get cut — including fan favourites like head-to-head records.

Current ratings are a v0 preseason baseline set from public 2025-26 priors; the live pipeline (Understat / FBref process data, refit after every round) replaces them progressively. Model output is statistical information, not betting advice.